3.00 Credits
This course provides students with a comprehensive introduction to computer game design principles, techniques, and algorithms. It covers the following areas of computer game design: game concept development, user interface design, graphics (2D, 3D, animation, and advanced techniques), game physics, real-time interaction, intelligent characters, and software engineering considerations. During the course, each student will develop a functional, live-action computer game for the PC/Windows-XP platform.
Prerequisite:
CPSC130 AND CPSC131 AND CPSC230 AND CPSC250 AND CPSC340