3.00 Credits
This course introduces concepts and system of game design, including character, aesthetics, story, technology, structured conflict, resolution and outcome. Students examine the areas of the video game industry and prepare industry standard documentations for the phases of game development. Students also examine the different forms of how games are used in different industries and develop an understanding of current frameworks and practices in game design and development.
Prerequisite:
Eligibility for ENG 101L