Course Search Results

  • 2.00 Credits

    This course will focus on creating rapid prototypes of reactive environments that engage a users' senses. Students will be exposed to the hardware and software required to build an interactive environment with an emphasis on storytelling, intuitive interaction, and immersive environments. Students will work with projection mapping technology to map a physical object as a complex projection surface. A minimum of 6 hours of work outside of class is required per week.
  • 2.00 Credits

    This course introduces students to the tools and techniques required to create content in virtual reality, augmented reality and mixed reality. These unique platforms are rapidly transforming the way we interact with content. Virtual reality enables designers to create completely immersive environments at very little cost. Augmented reality provides a unique way to overlay information on top of the physical world. Students will learn design principles, techniques and skills to create work in these new realities. A minimum of 6 hours of work outside of class is required per week.
  • 2.00 Credits

    This course will focus on the study of human interaction with computers. Students will use sensors and microcontrollers to capture human interaction and write software to react to the inputs in a variety of ways. Students will focus on using digital technologies to extend human capabilities by observing and responding to physical actions. This course will also introduce users to the basics of electronics, microcontrollers, and hardware programming. A minimum of 6 hours of work outside of class is required per week.
  • 2.00 Credits

    The course will focus on the development of interactive content, where the user is involved in a rich and meaningful experience. User Experience focuses on the human-computer interaction of a product or service. Through research and iterative usability testing, the course is a study of a person's perceptions of the design of a website or app's utility, ease of use, and efficiency. Projects will be designed and developed primarily for internet delivery over media devices.
  • 2.00 Credits

    This course is an introduction to computer programming within the context of the arts. Students will build a foundation in visual programming techniques that will be applied to a series of exercises and projects. The course gives students opportunities to interface with a variety of interactive software packages, hardware input and output devices, with the goal of creating compelling interactive artwork. A minimum of 6 hours of work outside of class is required per week. This course may be taught as a half-semester or as a full semester course.
  • 2.00 Credits

    This course is an in depth study of the issues and processes of designing Roman letterforms. The design of typefaces will be presented from both a historical and contemporary perspective. Designing letterforms for a variety of applications will be discussed. Students will develop and design a series of letterforms while considering both structure and purpose.
  • 2.00 Credits

    Design for the Greeting Card and Gift Industry prepares students in all disciplines of Communication Design to cultivate marketable skills and develop directed portfolio work for this specialized area in Communication Design. This course gives students opportunities to apply design, illustration and interactive skills in the creation of concepts and imagery for print, dimensional and digital products for the greeting card, stationary and gift industry.
  • 2.00 Credits

    Workshop subject material is concentrated and taught in a half semester. Workshop subject is taught during either the first or second half of a semester. A minimum of 6 hours of work outside of class is required per week. (6 c.h., 2 s.h.)
  • 2.00 Credits

    Workshop subject material is concentrated and taught in a half semester. Workshop subject is taught during either the first or second half of a semester. A minimum of 6 hours of work outside of class is required per week. (6 c.h., 2 s.h.)
  • 2.00 Credits

    Motion Graphics studies the design of time-based graphics and incorporates kinetic type theories, sound usage, video and film production techniques and traditional and digital animation techniques. Workshop subject material is concentrated and taught in a half semester. Workshop subjects is taught during either the first or second half of a semester. A minimum of 6 hours of work outside of class is required per week. (6 c.h., 2 s.h.)